Shot by Sonozaki
|Vanilla Photo Mode||No|
|Hotsampling||Yes (via WBG and Console Commands)|
|Custom Aspect Ratios||Yes (with Hotsampling)|
|DirectX versions||DirectX 11 (i think)|
Setting up the external cameras and first person camera binds with the following commands
~to open the console
- type in:
bind cam_1 kF1 bind cam_2 kF2 bind cam_3 kF3
- For Call of Pripyat
fovfollowed by a number, like
80to change the FOV on the fly. Example:
- For Shadow of Chernobyl
hud_info on/off or NumPad +/-
hud_crosshair 0/1 for both to toggle the crosshair.
To do so run the game in the windowed mode which can be either done via switching in the menu or you type the following line into the console:
rs_fullscreen 0 and apply the change with the commands
For custom resolutions: Setting up the scene in lower resolutions via the following command
vid_mode [width]x[height]. For example:
vid_mode 1920x810 for 21:9.
vid_restart to apply the resolution
Set up your scene and to the same with a higher resolution.
confirm the resolution with
demo_record x [or whatever you want] in the console AFTER entering one of the prior bound cameras.
This will allow you to fly around.
Controls: Forward/backward: with Mouse B1/2 Up/Down: W/S Left/Right: S/D Tilt: Num7/Num8
Use the free rotatable external camera for the capture as your playermodel won't be in the way then. + this allows you to set up shots with your character. Should be the camera bind to F3