Shot by Philos
|Vanilla Photo Mode||Yes (see notes)|
|Hotsampling||Yes (see notes)|
|Custom Aspect Ratios||Yes (see notes)|
|Reshade||Yes (see notes)|
|Reshade DoF||Yes (see notes)|
|API versions||OpenGL, Vulkan (see notes)|
|Compatible with||Current (6.66) (see notes)|
- Camera tools by Otis_Inf
Features: Camera control, FoV control, Timestop
- CE Table by DET
Features: AR fix, FoV control
To use the camera tools, you'll need to downgrade the game's binaries. Please use the guide on FRAMED to learn how to Revert Game Update using Steam Console. After the first step you can download the necessary binaries using this code:
download_depot 379720 379721 907965064786099828. Then you need to copy these files to your game folder. (explained at step 6)
Camera tools only work with OpenGL API. To change API go to
Settings > Advanced > Graphics API.
First, run the camera tools as administrator. IF everything's fine, then you don't need to apply the steps below.
Running the tools as administrator
- Right click on
Properties > Compatibility
- Click the
Change settings for all usersoption
Run this program as an administratorand press OK
- Right click to
Run as administrator
- Right click on
- Disable Windows UAC
You may need to disable Windows UAC. To do this use this guide on winaero.com. You don't need to download the app, just apply Option one, and Option two.
- Be patient
Camera tools may not work as the game started. Kill some monsters, open the map, kill more monsters, spent some time, then try to start camera.
By default changing AR via SRWE will likely cause a stretched output. There are two ways to avoid it:
Custom AR With CE Table
Simply download the provided CE Table by DET and check 'nuke portrait check / control FOV'. Now you can use any aspect ratio through SRWE. It's highly recommended to change CE Table's hotkeys for controlling FOV, otherwise it'll conflict with Camera Tools' FOV Control.
Custom AR Without CE Table
There shouldn't be any stretched output if you stick to your default AR. Simply multiply the current windowed resolution on SRWE by 3, 4 or higher depending on your PC specs to avoid stretching. For example if your windowed resolution is
1616 x 4 = 6464
939 x 4 = 3756so
6464x3756is your hotsampled resolution. Use AspectRatioComposition.fx made by Daodan317081 to preview in-game custom AR. Placing this shader at the bottom of the shader list and binding a key to toggle it, is highly recommended. After taking shot, you can crop it with your favorite image editor. (Photoshop and GIMP allows you to crop image by entering aspect ratios)
Custom aspect ratios with DSR not tested.
Reshade DoF was tested on the latest version of Reshade (4.4.1). Since there is no option to select a specific depth buffer on Reshade 4.4.1 for OpenGL, it may not work as expected every time. Resizing the window affects the depth buffer in both good and bad ways. If you are experiencing issues with the depth buffer, try resizing the resolution via SRWE.
- Enable the camera by pressing
Numpad .to block input to the game
- Place camera for a cool shot then press
Hometo lock camera
- Switch to SRWE to hotsample by pressing
Alt+Tab. The game will automatically open up the menu don't worry
- Set your new resolution then switch back to the game
Numpad .to enable input to the game then press
ESCto close the menu
- After the menu is closed press
Numpad .to block input again
- Take your shot
Steps 4, 5, 6, 7 are not necessary if you go with DSR.
To use the photo mode, you need to have already beat the game at least once. You can then enable it via
Settings > Game > DOOM Photo Mode. The photo mode only works on the three basic difficulty modes: I'm too young to die, Hurt me plenty and Ultra-violence. Once you enable the Photo Mode, press
\ key to open it.
Using the camera tools along with the photo mode, has not been tested.